How To Install Enb Series

by
< Guide:ENBseries INI
  • 1[EFFECT]

[EFFECT]

The [EFFECT] section is where users can enable or disable the ENB effects such as depth of field and SSAO. Many presets have different performance versions which are various optimizations to these effects and their individual settings so users would not have to manually edit any parameters and potentially mess up the quality or the 'look and feel' of the preset. Disabling some of these effects will provide better performance. All of the effects below are disabled by default unless otherwise indicated.

UseOriginalPostProcessing

This parameter will enable Bethesda's vanilla game post-processing algorithm by bypassing the custom post processing in theenbeffect.fx file. This will render the game with the vanilla color palette which is useful for users who like the vanilla look of Skyrim, but would like to use some of the ENBSeries effects and fixes. Enabling this parameter may not work with all presets. Some preset authors have created their own effect files with the code necessary for this parameter to work properly either removed or altered in a way which would negate its purpose.

First you have to choose an ENB preset. For this example, we'll use the Opethfeldt ENB (this is only copy and paste). Use nexus mods to activate the esp files or by the game launcher, and use LOOT to sort your plugins. NOTE: Installing an ENB varies depending on which ENB you're installing. Night ENB Series Config: My first graphic Mod gives you a realistic night time in GTA 5. It increase the light distance and intensity. It gives you a reallife feeling This Mod was made on a Nvidia Geforce GTX660Ti 2GB DO NOT REUPLOAD MY README IN OTHER MODS AND DO NOT REUPLOAD MY MOD WITHOUT MY PERMISSION! Tip: Walk on the Beach at 0:34 am, it looks so real! How to install the following ENB: For more informations, watch the video and read the readme from the ENB arhive! A simple DirectX ENB series mod for Assassin's Creed II, aiming for colour correction. ENB Series developer: Vorontsov Boris. ColourCorrection preset developer: An7hraX.

UseOriginalPostProcessing=false

UseOriginalObjectsProcessing

Enabling this parameter will revert certain object related shader effects back to vanilla, which ENBSeries would normally alter.

3d custom girl evolution free download

UseOriginalObjectsProcessing=true

EnableBloom

Enabling this parameter will enable the ENB specific Bloom code contained within the enbbloom.fx file. This will not remove all bloom in all cases, however. If the preset used is setup to use vanilla bloom, then the vanilla bloom will still will still be applied. Only in certain enbbloom.fx files will there be a significant performance cost related to bloom. In most cases, enbbloom.fx files come with their own quality controls which should be altered before disabling this effect, since bloom is a vital part of the overall post processing visuals.

EnableBloom=true

EnableLens

This parameter will enable or disable the enblens.fx file and the corresponding lens parameters in enbseries.ini. It only makes sense to enable this if both an enblens.fx file that does something as well as the textures it require to function in .tga format are present. Performance will depend on the enblens.fx file and the few that do exist also have their own quality controls; however, performance is usually extremely minor.

EnableLens=false

EnableAdaptation

This enables or disables the ENB's method of eye adaptation to the screen brightness. This effect mimics the duration it takes for the eyes to adjust to bright lights. Vanilla Skyrim has this feature; however, it happens unnaturally quick. Many ENB presets modify this duration; making it longer to provide a more natural feel. It's recommended to not adjust this from its Preset default since the look of the Preset can depend on this setting (sometimes heavily).

EnableAdaptation=true

EnableDepthOfField

Enabling this parameter will enable the enbeffectprepass.fx file. This file mainly contains the code related to Depth of Field (DoF) effects. The performance cost of this effect varies greatly from 1 FPS to 'you wont be able to even start the game', depending on the type of DoF used. In general, the more smooth blurring that is given the more of a performance hit will result. Most files come with performance settings which can be tweaked. Note that this will not disable the default vanilla DoF or blur effects.

EnableDepthOfField=false

EnableAmbientOcclusion

This parameter enables or disables the screen space ambient occlusion (SSAO) and indirect lighting (SSIL) effects. Disabling this provides a performance increase. It is; however, configurable to different levels which can be found below within the SSAO section. Each level provides a different quality/performance ratio. This setting can have up to 25% FPS impact.

EnableAmbientOcclusion=true

EnableDetailedShadow

As the name suggests, this feature adjusts the games shadow rendering; making them more detailed and slightly blurrier than Vanilla. This also fixes the shadow striping issue of the vanilla game. Disabling this provides a small performance increase. This parameter only has an average of a 2-5% FPS impact. It is recommended to enable it.

How To Install Enb Series Mod For Gta Sa

EnableDetailedShadow=false

EnableSunRays

Sun rays are the bright rays of light you see when looking towards the sun through trees and clouds; also referred to as Godrays. Sunrays only have an average of a 2-5% FPS impact.

EnableSunRays=true

EnableSunGlare

This parameter will enable or disable the enbsunsprite.fx shader. This is recommended to be left set to whatever value the ENB Preset's author uses unless having trouble with sun sprites.

EnableSunGlare=false

EnableSkyLighting

This will enable or disable the sky lighting. This feature mimics the real world shadowing fade; making shadows darker in the middle and gradually lightening them while moving out towards the edge. This setting can have up to a 15% FPS impact. Other effects may also rely on this to be enabled.

*The ENB used is not set up properly for SkyLighting and is the reason for the overly bright sky. A better compare will be coming.
EnableSkyLighting=true

EnableImageBasedLighting

This setting enables an effect that enhances SkyLighting by adding a simulated real world indirect lighting created by the atmosphere to most exterior surfaces.

EnableImageBasedLighting=false

EnableReflection

This will enable or disable the dynamic reflections effects that are added to surfaces. The reflection effect is not for object reflections, but rather reflection of the environmental lighting.

Examples of environmental lighting are spells, torches, magelight, light from windows, etc. The effect is dynamic and will change with changes in environmental lights. Jafin16 (talk) 06:37, February 21, 2015 (EST)

EnableReflection=true

EnableSoftParticles

This will enable or disable softening or smoothing of particle effects, like fires and fire sprites.

UseEffect=false

EnableParticleLights

This will enable or disable glow effects that can be found around light sources such as candles, lanterns, and fireplaces. This also enables light sprites to cast light. This does not affect performance.

EnableParticleLights=true

EnableSubSurfaceScattering

Subsurface scattering (SSS) is an effect to give objects, like skin, candle wax and some vegetation a more transparent look. Light can pass through objects to light the back side or return to the surface to help give off a glow or make them look more natural and realistic.

EnableSubSurfaceScattering=false

EnableWater

This will enable or disable the water effects of ENB which include light dispersion, caustics (light reflection), parallax, shadows, displacement and other lighting effects that are seen on the surface of the water.

EnableWater=true

EnableUnderwater

This will enable or disable underwater effects including dispersion, parallax, silhouettes, blurring, and shadows among other effects which are seen while under the water.

EnableUnderwater=false

EnableCloudShadows

Cloud shadows are shadows seen on the ground caused by clouds in the sky. This effect brings a great deal of realism into Skyrim and is highly recommended! It is enabled by default. This parameter can not be changed in-game.

This effect is excellent but should usually be left to the preset author to decide. Some presets are not designed to use it and can produce unusual outdoor lighting if enabled. I personally recommend it but I know some others don't, though it is beginning to be generally accepted and used. Jafin16 (talk) 06:40, February 21, 2015 (EST)

EnableCloudShadows=false

EnableVolumetricRays

Volumetric rays are used to create 'god rays'. The effective use of this effect depends highly on which cloud textures are used.

These rays differ from the RAYS effect in that they are generated in the sky from sunlight instead of simulating the effect of sunlight on a lens which the rays effect produces. In addition, these rays are far more subtle. Jafin16 (talk) 06:42, February 21, 2015 (EST)

EnableVolumetricRays=true

How To Install Enb Series Skyrim


EnableProceduralSun

Procedural Sun was added to ENBSeries to allow for other effects to be more accurately displayed and to offer more customization than what a single texture allows. If this is used, any sun texture will no longer be applied. The glare texture will still be used, however.

EnableProceduralSun=false

EnableMist

Mist is a combination of the fog and haze effects and was previously called Haze in older ENBSeries versions. In Skyrim this basically boils down to effects on the fog. ENB preset authors also have the ability to place fog in the worldspce via anchors with this effect. It is enabled by default.

EnableMist=true

How To Install Enb Series Mod For Gta Sa

Retrieved from 'https://wiki.step-project.com/index.php?title=Guide:ENBseries_INI/Effect&oldid=62713'